739: How to Build a Great Puzzle Game with Josh Collinsworth
Triple (or maybe even quadruple?) threat Josh Collinsworth is back on the show to talk about his new game, Tupo. They cover how the puzzles are generated and kept fair, why the usual Sudoku pencil marks don't help, and what Josh's player data shows about hints and checks. They also get into the tech stack, why Josh skipped the app stores, and how daily puzzle games took off after Wordle.
Show Description
Triple (or maybe even quadruple?) threat Josh Collinsworth is back on the show to talk about his new game, Tupo. They cover how the puzzles are generated and kept fair, why the usual Sudoku pencil marks don't help, and what Josh's player data shows about hints and checks. They also get into the tech stack, why Josh skipped the app stores, and how daily puzzle games took off after Wordle.
Guests
Josh Collinsworth
Guest's Main URL • Guest's Social
A frontend developer and graphic designer who works across engineering, design, and messaging.
Links
- Josh Collinsworth
- Tupo · A daily sudoku-style logic puzzle with a twist
- Clues By Sam
- Balatro: Deck-Building Roguelite
- Wordle — The New York Times
- Cracking The Cryptic - YouTube
- Svelte • Web development for the rest of us
- Tailwind CSS - Rapidly build modern websites without ever leaving your HTML.
- Push your ideas to the web | Netlify
- PocketBase - Open Source backend in 1 file
- Quina - Menu
- Hondo - a word game in 100 words or less