Key Points From This Episode:
- The panel's experience working with global data storage methods for Vue.
- Some background information on pinia, Eduardo's store for Vue.
- What differentiates pinia from similar stores such as Vuex.
- Common mistakes that Eduardo has seen being made in Vuex.
- Why Eduardo felt it was necessary to create pinia instead of using the composition API.
- The benefits of server-side rendering and routing; transparency and convenience.
- Eduardo's own use of pinia and how he applies it in his work with clients.
- Transitioning an experimental solo project into production and the mass market.
- Clearing up some confusion around the composing stores on pinia.
- How Eduardo balances his workload, between projects and client work.
- This weeks' picks! Eurovision Song Contest, Overland, Shadow and Bone, and more!
“I face the different problems. I face different teams, different application architectures. That's what I use. I use that knowledge to build the APIs that could work in all these scenarios.” — @posva [0:29:05]
“I think, sometimes you also need to push the thing a little bit, because if you want to get more users, you need to announce things. You need to talk about the thing.” — @posva [0:36:03]
Links Mentioned in Today’s Episode:
- Flux architecture
- Ref & reactive
- Pinia docs: Composing Stores
- Cruz y Raya
- Steam curation: Can You Pet the Dog
- Eduardo on Twitter
- Sponsor Eduardo on GitHub
- Pikuniku (Nintendo Switch, GOG, Itch, Steam)
- Shadow and Bone, Leigh Bardugo
- Eurovision Song Contest
- Overland (Switch, PlayStation 4, Xbox, Itch Steam, GOG)
- Hori Nintendo Switch accessories (Pokèmon: Pikachu and Eevee edition)
Special Guest: Eduardo San Martin Morote.