In our second episode of our Codeland miniseries, we dig into our talks on gaming and code. Jessica shows us how we can use failure to become better developers with lessons learned from the video gaming industry. Opher shows us a number of ways to use video game principles to make our web apps more exciting. To watch the videos of these talks, checkout our channel on YouTube.
- Digital Ocean (sponsor)
- MongoDB (sponsor)
- Heroku (sponsor)
- TwilioQuest (sponsor)
- Screen Shake
- Juice (video game concept)
- Pop In
- Draw Distance
- Learning Through Failure - the strategy of small losses
- Don’t Blink! The Hazards of Confidence
- Opher's talk (video)
- GreenSock Animation Platform
- Difficulty Curve
- Game Design Document
- Learning from Mistakes is Easier Said than Done: Group and Organizational Influences on the Detection and Correction of Human Error
- Failing to Learn and Learning to Fail (Intelligently): How Great Organizations Put Failure to Work to Innovate and Improve
- Jessica's talk (video)
- CodeNewbie YouTube channel
- Codeland, CodeNewbie's conference - April 21 and 22 in NYC
- Codeland Conf
- Codeland 2019
Jessica Rudder is a recovering perfectionist that learns to code through a combination of reading, asking colleagues and banging her head against a wall. When she's not helping to build Flatiron School's Learn platform, she can be found training for ultra marathons on the streets of NYC or creating code-related videos on YouTube for CompChomp. She is an avid squirrel photographer and loves the color green. Opher is a multidisciplinary creator, invested in many fields like computer science, art, music, design and game development. For the past three years, he has worked at Eko as lead creative developer and the go-to authority on client-side web technologies.
Opher is a multidisciplinary creator, invested in many fields like computer science, art, music, design and game development. For the past three years, he has worked at Eko as lead creative developer and the go-to authority on client-side web technologies.